Arsenal & Itemization Guide

Physical itemization dictates consistent success. Master Light, Medium, and Heavy weapons to dominate both PvP duels and PvE raids.

🗡️

Light Weapons

Speed & Precision

Designed for rapid frame initialization and high-speed combos. Often concealed until drawn.

  • Extremely Fast Startup
  • Low Recovery Frames
  • Best for PvP Interrupts
⚔️

Medium Weapons

Balance & Reliability

The perfect equilibrium between swing speed and raw damage. The standard choice for versatility.

  • Balanced Startup/Recovery
  • Reliable Sustained DPS
  • Viable for PvE & PvP
🔨

Heavy Weapons

Power & Impact

Excruciatingly slow animations but massive, block-shattering damage spikes.

  • Slow Startup / High Recovery
  • Block-Shattering Bursts
  • Best for Boss Raids (PvE)

Weapon Database & Classification

Classification Notable Weapons Frame Data Profile Tactical Application Source / Notes
Light
Tanto
Inverted Spear of Heaven
Fast Startup, Low Recovery PvP Combo Interruption, Concealed Carry Drops from Toji (ISH) or Crafting
Medium
Katana
Jet Black Blade
Tosana (Knife)
Blunt Knife
Balanced Generalist PvE/PvP, Sustained DPS Tosana: Itadori Drop
Blunt Knife: Nanami Drop (Ratio Synergy)
Heavy
Dragonbone
Heavy Staff
Slow Startup, High Recovery Boss Raids, Block Breaking Staff: Otaruga/Maisuruga Tower (Lvl 25)

Strategic Itemization

PvP Optimization

In the PvP meta, Light Weapons like the Inverted Spear of Heaven are dominant. Their rapid frame data allows players to interrupt opponents' startup animations, crucial for winning trades inside the arena. Concealed weapons also offer an element of surprise.

Tip: Use Light weapons to "poke" and break neutral, then switch to a technique combo.

PvE Boss Farming

For Boss Raids, Heavy Weapons like the Dragonbone shine. Bosses have predictable patterns, allowing you to safely commit to the long animation windups required for heavy strikes. The damage per hit is significantly higher, shortening phase timers.

Warning: Do not use Heavy Weapons in PvP against skilled players; you will be punished during recovery frames.